![]() ![]() You soon begin to feel terribly vulnerable, which increases the sense of foreboding and dread. Sneaking past them is far from easy, as they can pick up on the slightest noise, like when I triggered an attack by messing up and stepping on some broken glass. These Spectres will attack Ed, and it is up to you to either employ stealth to avoid them, or use your meagre array of weaponry to defend yourself. And then of course there are some nastier, altogether more evil denizens patrolling the mansion. He encounters the Shadow version of himself, who helps him come to terms with the new crazy ghost abilities he can now harness, borne of the more negative aspects of his living personality. Essentially, Ed is not alone in this vile, decaying palace. I don’t want to give too much away, as the plot and the slow trickle of abilities and surprises are key to what keeps this one fresh and interesting. Donning the VR headgear, it is up to you to help the ghostly ex-snapper find out what the hell happened, in the crumbling, disturbing setting of a bizarre shadow-version of the Barclay Manor. And lo and behold, poor Ed has woken up to realise he somehow pegged out during this attempt to communicate with the dead, and is now a Wraith. The game begins by introducing our protagonist Ed, who has been on an assignment at Barclay’s gaff to photograph a séance.Īnyone with even a passing acknowledgment of the horror genre knows that messing with seances and the mysteries of the unknown usually leads to some bad stuff happening. It is the home of elderly Hollywood actor Howard Barclay, and is one of the most unsettling places I have ever explored in a videogame. Eschewing vampires, werewolves and quasi-historical settings of other Darkness tie-ins, this one is set in a sprawling modern mansion. The narrative-driven plot is easily enjoyed without understanding the lore and history. Wraith: The Oblivion – Afterlife: A creeping sense of dreadįamiliarity with the source material is far from essential here. Wraith: The Oblivion – Afterlife was originally in production from 1994 until its discontinuation in 1999, and interestingly explores what happens to people when they exit the land of the living and become wraiths. Fast Travel Games have drawn upon the rich tabletop history of the World of Darkness to have their own crack at making PSVR adopters soil their strides. ![]() The Resident Evil series has transitioned well into virtual reality, combining action with atmospheric frights. Horror “experiences” and jump scares are catnip to entice casual VR players, as the hardware often suits this kind of spooky shenanigans quite effectively.
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