Likewise, Pokémon hatch from Pokémon Eggs at level 5.įrom Generation III onwards, experience required to level up is taken from a lookup table, rather than by using a programmed equation as in Generations I and II in Generation III, however, Pokémon still hatch from Eggs at level 5, and no wild Pokémon can be found at a level below 2. Instead, Pokémon on the games' earliest routes were found level 2 or level 3, and starter Pokémon are given out at level 5. This could be related to the fact that in Generations I and II, Pokémon in the Medium Slow experience group had a negative experience value at level 1, causing them to level up instantly to level 100 if they were to gain less than 54 experience points in battle (a high possibility on the games' early routes). In Generations I and II, Pokémon were not legitimately available at a level below 2. If a Rare Candy is used on a level 255 Pokémon, it will revert to level 0 due to an overflow. Whenever a Pokémon over level 100 gains any experience, its level will revert to 100. These Pokémon can continue to be leveled up with Rare Candies until level 255. Also in Generation I, any Pokémon can also be raised to a level above 100 via the Pokémon merge glitch however, Pokémon in the Slow experience group need to be merged with a glitch Pokémon who requires even more experience at level 100. In Generations I and II as well as from Generation V onwards, EVs can be gained even by level 100 Pokémon (although the Box trick is required in Generations I and II for the stats to update).īy exploiting the old man glitch in Generation I, a Pokémon can be acquired at a level higher than 100. In Generations III and IV only, when a Pokémon has reached level 100, even if it has not gained maximum EVs, it cannot continue gaining EVs through battle (except Deoxys). From Generation VIII onwards, using a Rare Candy on a level 100 Pokémon is able to trigger these types of evolutions. Due to this, previous to Generation VIII, level 100 Pokémon cannot evolve in any way which requires leveling up. When a Pokémon has reached level 100, it cannot gain any more experience or level up. In the Pokémon games, the level cap is level 100. Multiple turn moves, such as Petal Dance, will cause more complex behavior. From Generation III onwards, all Pokémon grow level by level.Īfter a move is issued, if that Pokémon levels up before its in-battle turn and replaces the move currently awaiting execution with a new move, the new move will be used instead of the old one in every generation except Generation VI. In Generation II, the active Pokémon grows level by level, whereas switched out Pokémon grow straight to the new level (but are able to learn any moves, regardless). In Generation I, if a Pokémon gains enough experience to gain more than one level, it will grow straight to the new level and is unable to learn any move learned at a skipped level. In Generation IV, during battle, if a Pokémon almost has enough experience to level up, its Poké Ball will shake in the player's team summary. When a Pokémon levels up, it becomes more friendly this way, Pokémon that evolve by friendship may eventually evolve by training. Using a Rare Candy will increase a Pokémon's level by 1 (and increase its experience to be equal to the minimum experience for that level). Opponent's levels may be viewed in-battle, and players may see their own Pokémon's levels in-battle, in the PC or by using the menu. A Pokémon's level is usually used to determine damage when the Pokémon uses an attacking move. Depending on the exact level, it may also learn a new move or evolve. When a Pokémon gains a level, its stats increase by a small amount. A Pokémon's level will range from 1 to 100. In the Pokémon games, a Pokémon's level is determined by how much experience it has. Pokémon Brilliant Diamond and Shining Pearl.
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